Cavoke  1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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Cavoke Server

About the server

Cavoke server (aka. main cavoke server, main server) is the server-application that is responsible for connecting players with their games and persisting the game session information.

How to Use

Docker

The simplest way to start up the server is inside a docker container.

Docker Compose

For local development or small-scale use you can start it using docker-compose.

cavoke@ubuntu:~$ docker-compose up -d
cavoke@ubuntu:~$ curl -s localhost:8080/games/list
[{"display_name":"Tic-tac-toe","id":"tictactoe", ... }]

Manual docker installation

If you don't want to use docker-compose, for instance you want to run it inside a kubernetes, you can use a pre-built docker image. You must attach an initialized (with schema.sql) database (Postgres14 recommended, other database might work, but have not been tested) and a mounted directory with games. Both these parameters are most easily specified using the [config file].

Example with local games (see [local vs remote games]):

cavoke@ubuntu:~$ find . -type f
./local_games/tictactoe/client.zip
./local_games/tictactoe/logic
./local_games/tictactoe/config.json
cavoke@ubuntu:~$ chmod +x ./local_games/tictactoe/logic # Required for executing
cavoke@ubuntu:~$ docker run -v `pwd`/local_games:/mnt/games -p 8080:8080 -d ghcr.io/cavoke-project/cavoke-server -g /mnt/games
cavoke@ubuntu:~$ curl -s localhost:8080/games/list
[{"display_name":"Tic-tac-toe","id":"tictactoe", ... }]

A detailed description of command line options is available by running docker run -t ghcr.io/cavoke-project/cavoke-server --help

Build Server

On a local machine

This project uses CMake for building.

Most external libraries are added as submodules into third_party folder for easier configuration. Unfortunately, their dependencies are not particularly available and must be downloaded separately.

Ubuntu

All required packages are available using apt:

cavoke@ubuntu:~$ apt install libboost-all-dev \
openssl libssl-dev libjsoncpp-dev uuid-dev zlib1g-dev libc-ares-dev \
postgresql-server-dev-all

Now you can build the server.

cavoke@ubuntu:~$ cmake . -B build-server -DBUILD_ALL=OFF -DBUILD_SERVER=ON

‍:information_source: If using libraries from submodules, you might need to execute git submodule update --init --recursive to download them.

Windows

It is recommended to use Msys2. Download the equivalent msys packages via packman.

Using external libraries

Alternatively, you can link the following libraries if they are already installed on your machine:

To tell CMake to use external libraries, use a corresponding flag. For instance, -DUSE_EXTERNAL_DROGON=ON.

A complete CMake command might look like this:

cavoke@ubuntu:~$ cmake . -B build-server -DUSE_EXTERNAL_DROGON=ON -DUSE_EXTERNAL_NLOHMANN=ON

More details in the CMakeLists.txt

Dev-container

For a simplified setup Cavoke also provides a dev-container with all dependencies installed.

Gitpod

Alternatively, you can develop remotely using a dev-container. For this you can use Gitpod. It starts up a remote VS Code Instance inside a dev-container.

Open in Gitpod

SQL

Cavoke Server requires a working SQL database to store and update information about the games.

We use Postgres 14. Any other database have not been tested, and are most likely not to work.

To initialize your postgres database for cavoke, please use schema.sql. Example using psql:

PGPASSWORD="postgres_password"
psql -h postgres -d cavoke -U postgres_user -f server/db/schema.sql

You should provide valid database credentials in [drogon configuration file].

To pass the configuration file to the server, please use -c option. For example:

cavoke@ubuntu:~$ cavoke_server -c my_config.json
Booting server... at /home/cavoke/build/server/cavoke_server
Server configuration loaded from: 'my_config.json'
Initialize models...
Initialize controllers...
Database connection: host=127.0.0.1 port=5432 dbname=cavoke user=postgres_user <pass hidden>
Listening at 0.0.0.0:8080...

Development

Drogon ORM

For interacting with the database from C++ Drogon ORM is used. You can find the autogenerated models in the sql-models directory.

To (re)generate ORM sql-models (from a running database instance), please use drogon_ctl. It is installed automatically together with Drogon.

‍:warning: Please do not manually edit c++ files in the sql-models directory.

Example:

cavoke@ubuntu:~$ drogon_ctl create model sql-models

‍:information_source: You will have to provide your database credentials to connect to the database.