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Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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This is the complete list of members for cavoke::server::model::GameLogicManager, including all inherited members.
GameLogicManager(std::shared_ptr< GamesStorage > games_storage) (defined in cavoke::server::model::GameLogicManager) | cavoke::server::model::GameLogicManager | explicit |
init_state(const std::string &game_id, const json &settings, const std::vector< int > &occupied_positions) (defined in cavoke::server::model::GameLogicManager) | cavoke::server::model::GameLogicManager | |
LOGIC_TIMEOUT_MS (defined in cavoke::server::model::GameLogicManager) | cavoke::server::model::GameLogicManager | |
MAX_GAME_RESPONSE_B (defined in cavoke::server::model::GameLogicManager) | cavoke::server::model::GameLogicManager | |
send_move(const std::string &game_id, const cavoke::GameMove &move) (defined in cavoke::server::model::GameLogicManager) | cavoke::server::model::GameLogicManager | |
validate_settings(const std::string &game_id, const json &settings, const std::vector< int > &occupied_positions) (defined in cavoke::server::model::GameLogicManager) | cavoke::server::model::GameLogicManager |