Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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This is the complete list of members for CavokeClientModel, including all inherited members.
CavokeClientModel(QObject *parent=nullptr) (defined in CavokeClientModel) | CavokeClientModel | explicit |
downloadGame(const QString &gameId) (defined in CavokeClientModel) | CavokeClientModel | signal |
gamesListUpdated(const std::vector< GameInfo > &newGamesList) (defined in CavokeClientModel) | CavokeClientModel | signal |
getGameByIndex(int index) (defined in CavokeClientModel) | CavokeClientModel | |
gotGameIdToDownload(const QString &gameId) (defined in CavokeClientModel) | CavokeClientModel | slot |
gotIndexToDownload(int index) (defined in CavokeClientModel) | CavokeClientModel | slot |
loadQmlGame(const QString &gameId) (defined in CavokeClientModel) | CavokeClientModel | slot |
receivedGameIndexChange(int newIndex) (defined in CavokeClientModel) | CavokeClientModel | slot |
receivedGameIndexChangeInList(int newIndex) (defined in CavokeClientModel) | CavokeClientModel | slot |
startQmlApplication(CavokeQmlGameModel *) (defined in CavokeClientModel) | CavokeClientModel | signal |
updateGamesList(const QJsonArray &newGamesList) (defined in CavokeClientModel) | CavokeClientModel | slot |
updateSelectedGame(const GameInfo &gameInfo) (defined in CavokeClientModel) | CavokeClientModel | signal |
updateSelectedGameInList(const GameInfo &gameInfo) (defined in CavokeClientModel) | CavokeClientModel | signal |