Cavoke  1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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CavokeClientModel Member List

This is the complete list of members for CavokeClientModel, including all inherited members.

CavokeClientModel(QObject *parent=nullptr) (defined in CavokeClientModel)CavokeClientModelexplicit
downloadGame(const QString &gameId) (defined in CavokeClientModel)CavokeClientModelsignal
gamesListUpdated(const std::vector< GameInfo > &newGamesList) (defined in CavokeClientModel)CavokeClientModelsignal
getGameByIndex(int index) (defined in CavokeClientModel)CavokeClientModel
gotGameIdToDownload(const QString &gameId) (defined in CavokeClientModel)CavokeClientModelslot
gotIndexToDownload(int index) (defined in CavokeClientModel)CavokeClientModelslot
loadQmlGame(const QString &gameId) (defined in CavokeClientModel)CavokeClientModelslot
receivedGameIndexChange(int newIndex) (defined in CavokeClientModel)CavokeClientModelslot
receivedGameIndexChangeInList(int newIndex) (defined in CavokeClientModel)CavokeClientModelslot
startQmlApplication(CavokeQmlGameModel *) (defined in CavokeClientModel)CavokeClientModelsignal
updateGamesList(const QJsonArray &newGamesList) (defined in CavokeClientModel)CavokeClientModelslot
updateSelectedGame(const GameInfo &gameInfo) (defined in CavokeClientModel)CavokeClientModelsignal
updateSelectedGameInList(const GameInfo &gameInfo) (defined in CavokeClientModel)CavokeClientModelsignal