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Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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This is the complete list of members for CavokeClientModel, including all inherited members.
| CavokeClientModel(QObject *parent=nullptr) (defined in CavokeClientModel) | CavokeClientModel | explicit |
| downloadGame(const QString &gameId) (defined in CavokeClientModel) | CavokeClientModel | signal |
| gamesListUpdated(const std::vector< GameInfo > &newGamesList) (defined in CavokeClientModel) | CavokeClientModel | signal |
| getGameByIndex(int index) (defined in CavokeClientModel) | CavokeClientModel | |
| gotGameIdToDownload(const QString &gameId) (defined in CavokeClientModel) | CavokeClientModel | slot |
| gotIndexToDownload(int index) (defined in CavokeClientModel) | CavokeClientModel | slot |
| loadQmlGame(const QString &gameId) (defined in CavokeClientModel) | CavokeClientModel | slot |
| receivedGameIndexChange(int newIndex) (defined in CavokeClientModel) | CavokeClientModel | slot |
| receivedGameIndexChangeInList(int newIndex) (defined in CavokeClientModel) | CavokeClientModel | slot |
| startQmlApplication(CavokeQmlGameModel *) (defined in CavokeClientModel) | CavokeClientModel | signal |
| updateGamesList(const QJsonArray &newGamesList) (defined in CavokeClientModel) | CavokeClientModel | slot |
| updateSelectedGame(const GameInfo &gameInfo) (defined in CavokeClientModel) | CavokeClientModel | signal |
| updateSelectedGameInList(const GameInfo &gameInfo) (defined in CavokeClientModel) | CavokeClientModel | signal |