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Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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This is the complete list of members for cavoke::server::model::GameStateStorage, including all inherited members.
get_player_state(const std::string &session_id, int player_id, drogon::orm::DbClientPtr=drogon::app().getDbClient()) (defined in cavoke::server::model::GameStateStorage) | cavoke::server::model::GameStateStorage | |
get_state(const std::string &session_id, drogon::orm::DbClientPtr dbClient=drogon::app().getDbClient()) (defined in cavoke::server::model::GameStateStorage) | cavoke::server::model::GameStateStorage | |
save_state(const std::string &session_id, GameStateStorage::GameState new_state, drogon::orm::DbClientPtr dbClient=drogon::app().getDbClient()) (defined in cavoke::server::model::GameStateStorage) | cavoke::server::model::GameStateStorage |