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Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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Classes | |
| struct | GameState |
Public Member Functions | |
| void | save_state (const std::string &session_id, GameStateStorage::GameState new_state, drogon::orm::DbClientPtr dbClient=drogon::app().getDbClient()) |
| GameState | get_state (const std::string &session_id, drogon::orm::DbClientPtr dbClient=drogon::app().getDbClient()) |
| std::string | get_player_state (const std::string &session_id, int player_id, drogon::orm::DbClientPtr=drogon::app().getDbClient()) |
Definition at line 22 of file game_state_storage.h.
| std::string cavoke::server::model::GameStateStorage::get_player_state | ( | const std::string & | session_id, |
| int | player_id, | ||
| drogon::orm::DbClientPtr | = drogon::app().getDbClient() |
||
| ) |
Definition at line 80 of file game_state_storage.cpp.
| GameStateStorage::GameState cavoke::server::model::GameStateStorage::get_state | ( | const std::string & | session_id, |
| drogon::orm::DbClientPtr | dbClient = drogon::app().getDbClient() |
||
| ) |
Definition at line 51 of file game_state_storage.cpp.
| void cavoke::server::model::GameStateStorage::save_state | ( | const std::string & | session_id, |
| GameStateStorage::GameState | new_state, | ||
| drogon::orm::DbClientPtr | dbClient = drogon::app().getDbClient() |
||
| ) |
Definition at line 14 of file game_state_storage.cpp.