Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
Loading...
Searching...
No Matches
roominfo.h
1
#ifndef CAVOKE_ROOMINFO_H
2
#define CAVOKE_ROOMINFO_H
3
4
#include <QtCore/QJsonArray>
5
#include <QtCore/QJsonObject>
6
#include <QtCore/QString>
7
#include <QtCore/QVector>
8
#include "sessioninfo.h"
9
#include "user.h"
10
struct
RoomInfo
{
11
public
:
12
RoomInfo
();
13
RoomInfo
(QString _room_id,
14
QString _display_name,
15
QString _invite_code,
16
QString _session_id,
17
QString _host_id,
18
QVector<User> _members,
19
SessionInfo
_session);
20
21
void
read(
const
QJsonObject &json);
22
void
write(QJsonObject &json)
const
;
23
24
QString room_id;
25
QString display_name;
26
QString invite_code;
27
QString session_id;
28
QString host_id;
29
QVector<User> members;
30
SessionInfo
session{};
31
bool
isSessionAlive =
false
;
32
bool
isHost =
false
;
33
34
private
:
35
static
inline
const
QString ROOM_ID =
"room_id"
;
36
static
inline
const
QString DISPLAY_NAME =
"display_name"
;
37
static
inline
const
QString INVITE_CODE =
"invite_code"
;
38
static
inline
const
QString SESSION_ID =
"session_id"
;
39
static
inline
const
QString HOST_ID =
"host_id"
;
40
static
inline
const
QString MEMBERS =
"members"
;
41
static
inline
const
QString SESSION =
"session"
;
42
};
43
44
#endif
// CAVOKE_ROOMINFO_H
RoomInfo
Definition:
roominfo.h:10
SessionInfo
Definition:
sessioninfo.h:9
client
entities
roominfo.h
Generated by
1.9.6