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Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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Serializable representation of session for client. More...
#include <game_session.h>
Public Attributes | |
| std::string | session_id |
| std::string | game_id |
| std::string | host_id |
| SessionStatus | status |
| std::vector< PlayerInfo > | players |
Serializable representation of session for client.
Definition at line 97 of file game_session.h.
| std::string cavoke::server::model::GameSessionAccessObject::GameSessionInfo::game_id |
Definition at line 99 of file game_session.h.
| std::string cavoke::server::model::GameSessionAccessObject::GameSessionInfo::host_id |
Definition at line 100 of file game_session.h.
| std::vector<PlayerInfo> cavoke::server::model::GameSessionAccessObject::GameSessionInfo::players |
Definition at line 102 of file game_session.h.
| std::string cavoke::server::model::GameSessionAccessObject::GameSessionInfo::session_id |
Definition at line 98 of file game_session.h.
| SessionStatus cavoke::server::model::GameSessionAccessObject::GameSessionInfo::status |
Definition at line 101 of file game_session.h.