Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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user.h
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#ifndef CAVOKE_USER_H
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#define CAVOKE_USER_H
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#include <QtCore/QJsonObject>
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#include <QtCore/QString>
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struct
User
{
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public
:
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User
();
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User
(QString _display_name, QString _user_id);
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void
read(
const
QJsonObject &json);
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static
void
write(QJsonObject &json);
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QString display_name;
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QString user_id;
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private
:
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static
inline
const
QString DISPLAY_NAME =
"display_name"
;
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static
inline
const
QString USER_ID =
"user_id"
;
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};
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#endif
// CAVOKE_USER_H
User
Definition:
user.h:6
client
entities
user.h
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