Cavoke
1.1.0
A Platform for creating and hosting multiplayer turn-based board games
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player.h
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#ifndef CAVOKE_PLAYER_H
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#define CAVOKE_PLAYER_H
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#include <QtCore/QJsonObject>
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#include <QtCore/QString>
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#include "user.h"
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struct
Player
{
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public
:
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Player
();
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Player
(
int
_player_id,
User
_user);
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void
read(
const
QJsonObject &json);
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static
void
write(QJsonObject &json);
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int
player_id{};
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User
user;
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private
:
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static
inline
const
QString PLAYER_ID =
"player_id"
;
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static
inline
const
QString USER =
"user"
;
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};
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#endif
// CAVOKE_PLAYER_H
Player
Definition:
player.h:7
User
Definition:
user.h:6
client
entities
player.h
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